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STATE OF NEW YORK 

MILITARY TRAINING COMMISSION 

BUREAU OF PHYSICAL TRAINING 



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ACTION STORIES FOR FIRST 
AND SECOND GRADES 



THE MILITARY TRAINING COMMISSION 

ALBANY 

1920 



Tl« 6f If. 

MAY 15 ]y2Q 



STATE OF NEW YORK 

MILITARY TRAINING COMMISSION 

BUREAU OF PHYSICAL TRAINING 



ACTION STORIES FOR FIRST AND SECOND 

GRADES 



Commissioners 
Major-General John F. O'Ryan, Chairman 
George J. Fisher, M.D. 
John H. Finley 

Secretary 
Thomas C. Stowell, Albany, N. Y. 

State Inspector of Physical Training 
Thomas A. Storey. M.D.. Ph.D. 



THE MILITARY TRAINING COMMISSION 

ALBANY 

1919 



^%\ 



CONTENTS. 



PAGE 

Foreword and Suggestions to Teacher 5 

Action Stories: 

First Grade 7-22 

Second Grade 22-37 

Index of Action Stories 39 



ACTION STORIES, 



The material outlined as " Action Stories " for the first and 
second grades, provides interesting physical activity for children 
who like to imitate and play " make believe." In arranging this 
material a few outlines were taken from the " Michigan Syllabus 
for City Schools." Some suggestions were also received from 
the " Syllabus for Physical Education in the Schools of Rhode 
Island " and " Physical Training Methods for the School Room " 
by Miss Ruth M. Bailey. 

The following suggestions will guide the teacher who is not 
already familiar with the use of action story material: 

1. The action stories provide suggested activity for the relief 
(setting-up) drill periods distributed through the day's session. 
When used for this purpose only a few of the activities outlined 
in the longer stories will be necessary for one period. This mate- 
rial should also be used for a part of the activity in the regular 
play periods. 

2. The story play outlines give only a few workable sugges- 
tions. Select other activities that are common to the life of the 
majority of the class. Use movements taken from the home and 
play life of the children. Dramatize any subject material used 
in the school work that can be easily adapted. In the spelling 
lesson the children might act out certain words as well as write 
or define them. In the reading lesson they could illustrate the 
positions or activities as well as read about them. 

3. Help the children get correct mental pictures of the activi- 
ties suggested by: preparatory talks, use of appropriate pictures, 
exhibiting material or utensils, taking walks to see activities that 
may be imitated, such as, fire horses and firemen, playground 
games of older children, coal man and carpenter. 

4. Let the children feel that the story belongs to them. They 
will soon be ready with new features that suggest what they thin]c ' 
would or ought to happen next. Unless there is evidence of joy 
and interest, something is wrong either with the material selected 
or the method of presentation. 

[5] 



6 

5. Study the possibilities of each action story. Use all avail- 
able material to help the children with their '' pretend " or 
'' make believe " objects. The desk may be a boat, a wagon, an 
auto, a sled or a variety of other things to fit the occasion. A 
chalk line or lines on the floor might represent logs, stones in a 
brook, or a small stream. 

6. Strive to bring out individual self-expression. Do not expect 
to secure accuracy or uniformity of movement by the entire class. 
Use phrases such as '^ Who knows '' or '^ Who can show me '' to 
precede a suggested activity. Example : Who knows how to row 
a boat ? Who can show me how to chop a tree ? 

7. Avoid formal commands. Use words that give a mental 
picture. In the story where the children are supposed to be play- 
ing in the leaves you can say stoop, gather, stand, toss, or similar 
expressions. 

8. See that there is plenty of fresh air in your room. Intro- 
duce some vigorous exercise into each lesson to stir up the circu- 
lation and induce deep breathing in a manner natural for each 
child. A full development of heart and lungs depends pretty 
largely on the running activities of childhood. Following the 
vigorous exercises you may encourage respiration by giving appro- 
priate suggestions, such as: blow out the Christmas or birthday 
candles, imitate the blowing of the wind, smell fruit or flowers, 
blow pin wheel or smoke, watch breath on a cold day. 

9. Try to secure good posture by suggesting an ideal. Exam- 
ple: stand tall like a soldier or stand like big strong trees. 

10. Get large vigorous movements in the exercises by appealing 
to the imagination and interest. Example : push the swing higher, 
swim faster, jump higher, hit the nail harder, reach higher, etc. 
Repeat each movement several times so as to stimulate good 
circulation. 

11. Review previous stories whenever they have a special appli- 
cation to the work at hand. Look over the material outlined for 
both first and second grades and make use of any of the activities 
related to the other school work or suited to the season. 



actio:n' stoeies. 
first grade. 

September. 
Playing in the Wind. 

1. Skip out to play. (Two rows may skip around two rows of 
seats.) 

2. Look up and point to wind clouds. 

3. Weather-vane. Stretch arms out at sides. Slowly twist 
trunk to right and left. 

4. Flying kites. Toss kite into air, run back a few steps ; pull, 
guide and watch the kite. Haul it in and wind string. 

5. Windmill. Stretch right arm over head. Let arms describe 
motion of windmill. 

6. Represent trees swaying in wind. First the fluttering of 
leaves (fingers), next the bending of branches (arms) and finally 
the swaying of the entire tree (body). 

7. Toss some light object into air as feather or leaf and watch 
the wind carry it away. Blow to represent wind. May represent 
sound of wind in the trees. 

8. Mother calls. Run into the house. 

Motor Boating. 

1. Rowing out to boat. Sitting on desks, bend forward with 
arms extended, grasping oars. Come to erect position pulling 
oars as arms are bent. 

2. Climb carefully into motor boat. Kneel on seats and step 
into opposite aisle. 

3. Pull up anchor. Stand with feet apart leaning over bow 
of boat (desks) and with long pulls, first one hand and then the 
other, raise the anchor. 

4. Coil anchor rope in long coils on bottom of boat. 

5. Crank engine. 

6. Steer the boat around course. Turn wheel, at the same 
time rise on toes as if going over the weaves. 

7. Anchor in deep water and catch some fish. 

8. Go to camp site for picnic lunch. 

9. Build fire. Blow smoke. 

10. Eat lunch and return to motor boat for trip home. 



8 

The Sailor. 

1. Row out to large boat. Sit on desks, facing back of room, 
feet on seat. 

2. Climb rope ladder from row boat to deck of ship. 

3. Pull up the anchor. Stand with feet apart leaning over bow 
of ship (desk) and with long pulls, first one hand and then the 
other, raise the anchor. 

4. Hoist flag or sail. 

5. Load cannon for practice. Shoot at target. At given signal 
say " bang ! '' 

6. Sailors' Hornpipe. Right hand at waistline front, left at 
waistline back. Step on right and hop on right. Same with left 
foot, changing position of hands. 

T. March on deck (around room) and back to place. Salute 
Captain, who stands in front of room. 

8. Return to row boat. Row home. See 1. 

Building a House. 

1. Run across field. Each two rows run around one row of 
desks. 

2. Digging cellar. 

(a) Break up ground with pick- axe. One foot forward, 

swing pick-axe over one shoulder and then to 
ground. 

(b) Shovel dirt. Throw over right (left) shoulder. 

3. Climb out of cellar. Lift knees high, six or eight steps. 

4. Put lumber in place. Drive nails. Reach high for some 
boards. 

5. Painting house. Stoop, dip brush in pail, reach high up 
and make strokes from side to side in front of bodv, stooping as 
they near end. Dip brush in pail, etc. 

6. Run home. Jump across brook. 

7. Breathing. Smell dinner cooking. 

OCTOBEE. 

Picking Apples. 

1. Pick up basket and run to orchard. 

2. Reach up and pick apples from lower branches. 



9 

3. Shake tree to make others fall. 

4. Stoop down, bending knees, and put apples in basket. 

5. Look np in tree to see if there are more apples. Point np 
and say, '' Oh! there is one; there are some more/' etc. 

6. Shake tree again and pick np more apples. 

7. Carry baskets into the house. The baskets are heavy. 

8. Pick out a rosy apple. Smell, eat. 

Autumn in the Woods. 

1. Going to sleep like frost-bitten flowers. (Active sitting 
position.) Go to sleep. (Head droops forward on chest, eyes shut 
and body assumes a passive position.) Wake up! 

2. Catching leaves in baskets and throwing them over head. 
(Class stand.) Make your baskets. (Clasp hands in front.) 
Catch leaves. (Paise arms to height of shoulder, bending elbows 
so that arms circumscribe a circular opening.) Throw. (Swing 
arms over head without unclasping hands.) 

3. Shaking trees to make more leaves fall. (Peach up and 
look up.) Imitate leaves falling softly to the ground. (Lower 
arms slowly, twisting body to right and left.) 

4. Gathering fallen leaves. (Bend knees and reach out to get 
leaves.) ' Pile leaves on top of desk. Throw from pile in some 
suggested direction. Throw at each other for a ^^ battle " with 
leaves. (Two rows facing.) 

5. Punning among trees. 

6. Panting after run. (Breathing.) 

Nutting. 

1. Walk through woods on tiptoes, lifting feet high on account 
of leaves. 

2. Climb over stone wall. Step over seat (wall) and jump 
quietly into leaves on the other side. 

3. Peach up and shake branch. First one hand and then the 
other. 

4. Pick up handful of nuts and put in bag. Reach in all 
directions. 

5. Pun home with bag over shoulder. 

6. Shake nuts out of bag. Crack some with a hammer and eat 
them. 

7. Tired, deep breaths. 



10 

Jack O'Lantern. 

1. Children drive to field for pumpkins. Run around room 
driving horses. 

2. Stoop and lift up very heavy pumpkins. Place them in 
wagon, one at a time. 

3. Drive home. 

4. Make a Jack O'Lantern. Cut off top, dig out seeds and 
throve them away. Make eyes, nose and mouth. 

5. Run out with Jack O'Lantern to frighten people. 

6. Reach up high to window. Hear some one coming, so stoop 
suddenly. Repeat. Try another window* further up the street. 
Window much higher, can barely reach it. 

7. Run home. 

8. All out of breath from hurrying so — take deep breaths. 

^N'OVEMBEE. 

Building a Fire for Mother. 

1. Jump out of bed. Stretch and take some breathing exer- 
cises. Wash and dress quickly. 

2. Run down stairs. 

3. Stoop dovni to pick up paper and kindling. Put them into 
the stove. 

4. Reach up on shelf to get a match. Light fire. Blow to make 
it burn faster. 

5. Shovel coal into stove or pick up sticks of wood. 

6. Run out to back yard and chop some more wood. 

7. Carry it into the house. 

8. Hands cold. Blow breath against fingers. 

Victory Day. 

1. March of the Allies. Select leaders. Let children suggest 
names of soldiers they want to represent at different periods. 
Have one child stand on chair to review the parade. Some one 
can play the drum. 

2. After the ^^ March," salute the flag. A short story can be 
told as to meaning of " Victory Day." 

3. Different rows can show how to celebrate. Blo^v horns, ring 
bells, beat drums, wave flags, etc. 

4. Build bonfire. Dance and sing around fire. 



11 

Making Cider. 

1. Eoll barrels out to orchard. 

2. Pick apples and put them into barrels — some from the 
ground, others from high branches. 

3. Lift barrels on wheelbarrow. Every other child faces 
around. Couples stoop and lift heavy barrel on barrow (seat). 

4. Push wheelbarrow to shed. Around room and back to places. 

5. Empty barrels into cider press. Take apples out of barrel 
and reach up and down into press. 

6. Turn handle of press. First one hand and then the other. 

7. Skip into the house for lunch. 

Thanksgiving on Farm. 

1. Catch turkey. Father kills turkey. 

2. Help mother pick feathers from turkey. 

3. Go to basement (cellar) and bring up vegetables. Stoop to 
pick up potatoes, carrots, pumpkin, etc. 

4. While dinner is cooking run out to play. Let some child 
suggest a game. 

5. Eat dinner. 

6. Make and pull taffy during afternoon. 

7. Shell and pop corn. 

8. Thanksgiving stories. 

December. 
8now Fort. 

1. Walk through field of deep snow. Each two rows around 
one row of desks, bringing knees up high. Shovel held over on 
shoulder. 

2. Shovel snow into big piles to make the fort. 

3. Pat it down hard on top with the shovel. This is done up 
high and around in a circle as if fort surrounded them. 

4. Snowball fight. One-half of the room against the other half. 
All make snowballs, then one-half throw them at others while the 
latter dodge them or drop down behind desks at each throw. 

5. Eepeat ; the first side dodging and the second side throwing. 

6. Walk home through deep snow. 

7. Take in deep breaths of cold air. 



12 

Pre'paring Christmas Dinner. 

1. Catch turkey, duck, goose or ckicken. Pick feathers. 

2. Go to cellar or basement for vegetables. Help mother to get 
them ready. 

3. Crack nuts. 

4. Make candy. Pull it when cool. 

5. Set table. 

6. Eun out to play until mother calls " dinner ! " 

Decorating Christmas Tree, 

1. Make stand for tree. Get hammer, nails and saw. Walk 
rapidly to back yard. Knock boards from an old box. Saw 
boards, etc. 

2. Carry stand and tree into house. Put tree in one corner of 
room. 

3. Decorate tree with presents and candles. 

4. Light candles. 



5. Dance around tree. 

6. Blow out candles. 



Banta Claus. 



(Of every three players select one for Santa Claus and 
two for his reindeer.) 

1. Santa starts out on. Christmas eve. He gets on his great 
heavy coat and hat and boots and mittens. 

2. He stoops over to gather together all his presents. H© 
places them in his gTeat big sack. He throws the sack over his 
back and climbs into his sleigh. 

3. The reindeer gallop through the snow to a little white house. 
" Whoa ! Here's where a nice little boy lives and I'm going to 
steal down his chimney and give him — let me see — this great 
big sled." 

4. Santa gets out of his sleigh — takes a deep breath of air 
before starting down the chimney — crawls out of the fireplace 
and steals on tiptoe to a great big Christmas tree where he leaves 
the sled. Then he steals back and up the chimney — gets into 
the sleigh and drives on to the next home where a nice little girl 
lives. Here he leaves a beautiful big dolly right in the top of her 
stocking which is hanging by the fireplace. 



13 

5. Santa, sort of tired from climbing up and down all the 
chimneys and giving out all the presents, climbs into his sleigh 
and says '' Home " to the reindeer, who gallop away into the 
night to Santa's great big barn. Here Santa unharnesses his 
faithful animals and they all go to sleep. 

Jat^uaky. 

Christmas Toys. 

1. Jack-in-the-Box. Children stand i«> aisles. Teacher makes 
downward motion wdth hands as if closing lid of box and all 
children stoop down ; raise hand quickly and children jump to a 
standing position. They may make a noise to represent the squeak 
of " Jack-in-the-Box.'' 

2. Beating drum (marching). 

3. Shooting toy gun. (Kneel, point gun and pull trigger, say- 

ing, "Bang!") " 

4. Trains of cars. Each row^ forms a train. The first one 
places hands on hips. Others place their hands on shoulders of 
ones in front. Short steps, making '' choo-choo " of engine. 

5. Jumping jacks. (Teacher makes a motion as if pulling a 
string and children jump into air with feet apart and arms out at 
sides, returning to position.) 

6. Blow up new football. (Breathing.) 

7. Suggest other toys. 

Covjhoys. 

1. Rise early in the morning. Dress quickly. Run to corral 
to feed horses. 

2. Get pitchfork. Get several forkfuls of hay. Lift high above 
head and throw it over fence. 

3. Skip to the pump. Pump and carry water for horses. 

4. Put saddles and bridles on horses. Climb across seat to rep- 
resent mounting horse. 

5. Gallop out into pasture to watch herds of cattle. 

6. Have battle with some cattle thieves. 

7. Take herds home at night. 

8. AVater horses. 

9. Stretch after dav's ridins: in saddle. Go into house to rest. 



14 

Indians. 

1. Kun along trail from tent to woods. 

2. Have on moccasins so walk on tiptoes tliroiigh woods with 
one hand shielding eyes, looking all around among shrubs in 
search of game. 

3. Shooting arrows at bear. Kneeling on one knee, stretch 
arms and aim. Draw one arm back and make soft hissing noise 
as arrow goes through air. 

4. Four or five running steps forward to bear. 

5. Stoop and pick up bear, throw it over shoulder. 

6. Walk back to tent. Drop bear on ground. Stretch and take 
deep breath. 

EsJcimo Life. 

1. RepTesent snow storm. Stretch arms overhead and lower 
them slowly. 

2. Blow flakes to represent wind. 

3. Walk through deep snow to site of new house. 

4. Cut blocks of snow and ice. 

5. Lift and carry blocks. Pile them up to make walls. Stamp 
down first layer of blocks. 

6. Leave opening for door. Stoop and look into new home. 
Y. Get spear and run out on ice. 

8. Spear some fish for supper. 

9. Build fire and cook supper. 

February. 
Ice Play. 

1. Reach up high for cap, coat, mittens and put them on. 

2. Pull on boots, leggings, etc. 

3. Run to the lake. Jump over a log on the way. (Use rope 
or put chalk marks on floor.) 

4. Put on skates. Skate singly and by twos, 

5. Saw blocks of ice. (Men are gathering it for ice house.) 

6. Haul blocks into sleds Avith pulleys. 

7. Warm hands and arms. (Swing arms around and let hands 
strike behind opposite shoulders. 

8. Warm feet. (Run in place.) 

9. Skip home. 

10. Breathe fresh air. 



15 

Lincoln s Home. 

1. Run out to Avood pile to gather sticks for fire. Each two 
rows around one row of desks. Gather an armful of sticks and 
then run around again to take them into the house. 

2. Get water from well. Lower bucket into well and then raise 
it, pulling hard, for it is very heavy when filled with water. 

3. Walk out to split rails. Each two rows walk around one row 
of desks with axe thrown over the shoulder. Have to step over 
many rocks. 

4. Split rails. Have to raise axe high and bring down hard. 

5. Tired. Breathing. 

Shatmg. 

1. Put on sweater, cap and mittens. Reach up to get skates 
from hook or shelf. 

2. Get sled and run to lake. 

3. Snow on ice. Clear a place to skate, using shovel and broom. 

4. Put on skates. Make simple skating movements. 

5. Give little brother or sister a ride on sled. 

6. Very cold. Warm hands. Find some w^ood and build a fire. 

7. Unfasten skates. Dance and play around the fire. Blow 
hard to make it burn faster. 

8. Skip home. 

George Washington's Cherry Tree. 

1. Pull on sweater. Take several pulls to get sweater over head. 
Then push arms up into sleeves. Finally give -two or three pulls 
to get it from shoulders down. 

2. Run out with hatchet over shoulder. Each two rows around 
one row of desks. Two chalk marks are drawn on floor of room 
to represent brook. As children come to it they jump over. 

3. Chop down cherry tree. 

4. Run home. Each two rows around one row of desks. This 
time come to a log crossing the brook and have to walk very care- 
fully over it. (Extend arms at sides.) 

5. Tired. Breathing. 

March. 
A Birthday Party. 
1. Run to trolley car. ^ach two rows run around one row of 
desks. 



16 

2. Eeach liigh up with both hands and pull the door bell. 

3. Peanut hunt. Each two rows run around one row of desks. 
After every five or six steps, stoop to get some peanuts and put in 
basket. 

4. Pull molasses candy. Pull hard^ spreading arms far apart. 

5. Blow out candles on birthday cake. Take deep breaths 
before each blow. 

6. Play game. Let children choose game. 

7. Run home. 

8. Breathing. 

Pioneers Getting Fire Wood. 

1. Run to woods dragging sleds. Hands behind as if holding 
rope. 

2. Chop down trees. One foot forward, swing axe over opposite 
shoulder, then chop, stooping way over as you do so. 

3. Loading logs. Every other one, facing the back of the room 
and all stooping together, pick up log carefully and place on sled 
at side. 

4. Dragging them home. First child drags and stoops forward 
when walking, hands held behind back. N^ext child, about three 
feet behind, stoops and pushes. 

5. N'eed fire to cook food. Saw and split some wood. 

6. Pick up an armful of wood and carry it into log cabin. 

7. Build fire. 

8. Blow fire to make wood burn faster. 

A. Play in the Snow. 

1. All are sleepy. Heads on desks. 

2. Wake up and sit straight, stretching arms a^ though just 
waking. What shall we do to make us lively ? Go out in the snow 
and play. 

3. Hurry to best standing position. 

4. Pull on rubber boots, first right and left. 

5. Pull cap over ears (elbows kept out and back). 

6. Skip out of the house. Two rows around one row of seats. 

7. Stoop way down and pick up handful of snow, make snow- 
ball while standing erect. Throw snowball at some spot in room 
with right arm. Repeat and throw wuth left arm. 



17 

8. Very cold day. Arms must be warmed. Arms out at side. 
Fling them across chest and slap behind opposite shoulder. 

9. Walk through snow drift with hands on hips, lifting feet 
and knees high with each step. 

10. Run home. 

11. Take in big breath of fresh air, raising the arms straight 
from the sides to shoulder height as breath is taken in, lowering 
them as breath goes out. 

Policemen, 

1. At a given signal (whistle) all run to report to headquarters 
(corner of room). 

2. March to posts of duty. Traffic squad, guards, mounted 
police, etc. 

3. Give signals of traffic policeman. Whistle and raise arm 
to stop traffic. Point in different directions. 

4. Help blind man across the street. 

5. Catch horse running away. 

6. March back to headquarters. 

7. Salute captain as you pass him on street. One child can 
stand in chair to represent captain. 

Apkil. 
The Fire Engine. 

1. Fireman resting at station house. (Relax with head and 
arms on desk. ) Wake up and stand in aisle quickly on fire signal 
given by teacher. 

2. Harness and hitch horses. Drive them on gallop to the fire. 
(Indicate the drivers and horses.) 

3. Pouring water on flames. Hands on hose. Step and squirt 
hose to the left. (Point and look up high. A soft hissing sound 
can be made with mouth to represent water. Step and point to 
right.) 

4. Climbing ladder to upper' windows. (Children face chairs 
or seats.) Climbing movements Avith legs and arms, counting one, 
two, etc. (On nine, step up on seat with left foot. Up with the 
right on " ten." Omit '' nine '' and " ten " if seat tips. (Return.) 

5. Getting smoke out of lungs. (Breathing.) 

6. Drivino' horses back to station. 



18 

The Carpenter. 

1. Put on coat, hat and start for work. Carry tools and luncli 
pail. 

2. Saw board. (Place on seat.) 

3. Plane board. 

4. Bore holes in board. 

5. Drive nails. 

6. Eat lunch. 

7. Hoist beams. 

8. Climb ladder to roof. N'ail shingles. 

9. Walk home through woods. Breathe fresh air. 

Ironing, 

1. Gather clothes. Eeach up and take off clothes pins. Take 
down clothes, fold and lay in basket on ground. 

2. Carry clothes basket into house (basket over head). Each 
two rows run around one row of desks. 

3. Sprinkle clothes. Shake clothes, spread smoothly on desk 
and sprinkle. Roll tightly. 

4. Place irons on stove. Stoop with straight back and bent 
knees to get irons beneath stove. Stand up straight and place irons 
on stove. 

5. Iron clothes. Use desk as table. 

6. Run upstairs to put clothes away. 

7. Breathing. 

Picking Spring Flowers. 

1. [N'orth wind going home, so grass and flowers can grow. Run 
around room, one row at a time. 

2. Rain falling to make ground soft. Raise arms high at side, 
let them fall slowly to sides with fingers fluttering. Rain falls to 
ground (floor) ; stoop and let fingers go to floor. 

3. Making flowers grow. Bring the arms in close to body and 
stretch arms upward. 

4. Skip to the woods for flowers. Two rows around one row of 
desks. 

5. Picking flowers. Stoop, pick a few flowers, then stand, stoop 
again, pick, stand, etc. 

6. Run home. 

7. Smell flowers — deep breathing. 



19 

May. ^ 

May Queen, 

1. Pick daisies for a chain. Each two rows run around one row 
of seats. After every five or six steps, stoop and pick a few daisies 
and put in basket, hanging on left arm. 

2. May Queen is chosen and sits in chair in front of room. 

3. Run around room, one row at a time, lay flowers at Queen's 
feet as they pass. 

4. Wind May Pole. Each two rows skip around one row of 
seats raising hand nearest desk, high, as if holding streamer. 

5. At finish of dance all bow to Queen. Queen bows to children. 

6. All skip by the Queen, holding daisy chains high over heads. 

7. Breathing. Smell flowers. 

Going to the Woods, 

1. All stand in aisles and skip around room twice and back to 
place. 

2. All run and jump over brook. (Make two chalk lines on 
floor. ) 

3. Throwing stones into brook. (Stoop on count one and throw 
stone on two and jump back from splash on three.) 

4. Pick flowers. 

5. All climb trees. (Climb over seats.) 

6. iStorm comes up. 

7. All run home before the rain. (Skip to seats.) 

8. The wind. Children face open window and take deep breaths 
and blow into hands making noise like wind blowing through trees. 

Trees Wavmg in Wind. 

1. Children skip out to play. 

2. Look up and watch the wind clouds. 

3. Make a faint hissing noise to represent wind as it starts to 
blow. 

4. Represent tree in wind. First the tree top sways. Bend 
head, back, forward, right and left. ^N'ext leaves quiver. Shake 
hands in all directions. Then limbs bend. Swing anus. Finally 
the wind affects the whole tree. Bend trunk in different 
directions. 

5. Make noise of high wind. 

6. Run into house to avoid storm. 



20 

At the Seashore. 

1. Eide to seashore. Represent horses and drivers. 

2. At seashore. Skip to bath house, carrying bathing suits. 
Put on bathing snits. 

3. Playing in sand. Dig holes, throw stones, etc. 

4. Jumping over waves. Join hands across room. At given sig- 
nal all jump into a big wave. Pepeat several times. 

5. Swim around room making swimming motion with arms. 

6. Pacing on sand. One from each row might compete at one 
time. 

7. Climb on raft (seat) on knees. Jump into water noiselessly. 

8. Skip to bath house. Change clothes. 

9. Drive home and tell mother of your good time at seashore. 

June. 
Birds Learning^ to Fly. 

1. Trying strength of wings. Straight sitting position. Make 
your wings. Bend elbows and bring hands up to outer surface of 
shoulders. Up. Lift elbows at the sides, each, time a little 
higher, till after three or four times the hands touch each other 
behind the neck. Down. Peturn to position of " Make your 
wings." 

2. Lodking over the edge of the nest. Straight sitting position. 
Brace feet in iron of desks. Hands on hips. To left (right) 
twist. Turn head and shoulders to left (right). Look down. 
Bend over as far as possible without losing balance. Return 
quickly to straight sitting position. This movement may be taken 
sitting on desks facing the back of the room. 

3. Trying strengi;h of legs. Straight standing position. Spread 
your wings. Bend knees, trunk erect, lower arms to sides. 
Straighten knees and raise arms again. 

4. Hopping on the branches. Hands on hips. Up on toes. Hop. 
(Count for each hop.) Hop forward on toes, both feet at a time. 
Later children may count and hop rhythmically. 

5. Plying. Pun around room, raising and lowering stretched 
arms as if flying. 

6. Breathing after returning to nests. Standing position on 
chairs. Make your wings. Breathe in, raising elbows as in first 
movement. Breathe out, lowerins: elbows. 



21 

Making Ice Cream. 

1. Stir milk and cream before freezing. Seats raised, stand 
between seat and desk facing front of room. Stir in large bowl 
on top of desk. 

2. Pour mixture into freezer on floor and carry down stairs. 
Careful high steps in place. 

3. Raise hammer over shoulder and pound ice into small pieces 
with hammer. 

4. Pack ice for freezer. Take handfuls from box on floor and 
place in freezer on desk. 

5. Freeze ice cream. Turn large handle first with one hand and 
then with the other. 

6. Put more ice around freezer. Pack with round stick. 

7. Fingers cold. Blow them. 

8. Getting hard so turn with both hands. 

9. Open freezer and eat dish of ice cream. 

The Playground. 

1. Run across street to playground. Two rows around one row 
of desks. (Children may roll hoops as they run.) 

2. Going down the ^' Slippery Slide." Climb up the ladder 
(facing seat.) At signal one hand is put on desk and one hand on 
back of seat. Children jump so that they sit on seat with knees 
out straight in front of them facing side of room. Climb ladder 
again and jump back over seat. 

3. The Merry-Go-Round (Giant Stride). Each two rows run 
around one row of desks, both arms raised high, as if holding on 
to rope. 

4. The See-Saw. Three lines for each " see-saw." Children in 
lines 1 and 3 stand facing front of room with arms extended 
towards the outer lines, the left toward one line, the right toward 
the other. Children in lines 1 and 3 bend knees and stand erect, 
alternately, as the hand toward them moves up or down. 

5. Skip rope. 

6. Throwing and catching ball. 
Y. Breathing. 

Circus. 
1. One-half of class are elephants, the other half children. 
Elephants and children face each other. Children liave peanuts 
in large bag on floor. Stoop down, get a handful of peanuts and 



22 

throw to elephants. Repeat several times. Elephants form trunks 
by clasping hands in front. As peanuts are tossed, they swing 
trunks high up in the air catch peanuts and carry them to mouth. 

2. One child chosen for " Ringmaster." (Teacher may be 
" Ringmaster.") Other children, horses. Ringmaster snaps whip. 
Horses gallop in place. Second time whip is snapped, trot; third 
time, high step. 

3. Chariot Race. All face side of room. Even rows stand on 
seats v^ith arms stretched out driving. Children in odd rows grasp 
hands and gallop in place. 

4. All form band. Two rows beating drums, two playing fifes, 
two rows playing trombones. Each two rows around one row of 
desks, keeping in step with music. 

5. Two rows walking around one row of desks and all imitating 
some clown's trick, such as balancing stick on chin, juggling balls, 
walking tight-rope. 

6. Breathing. 

SEC0:N^D GRADE. 

September. 

Vacation Trip to Seashore or Lahe. 

1. Packing suitcase. Lunch, bathing suit and toys. 

2. Riding to station on farm wagon, buggy or auto. 

3. Represent engine starting and pulling train. Bend and 
stretch arms for piston, make hissing noise for steam, ring bell 
and blow whistle. 

4. Playing on beach or shore. Wade in water, dig holes in 
sand, throw stones and sail boats. 

5. Dinner bell. Run to hotel or camp. 

6. IsTap after dinner. 

7. On signal, wake up and get; ready for afternoon swim. Try 
swimming strokes. 

8. Trip in row boat. Sit on desks. Represent sail boat also. 
Bend for motion of boat while sitting on desk. Blow for wind 
in sails. 

9. Day of fun over. Repack suitcase and make return trip. 

Washing. 
1. Wash clothes. Seats raised. iStand between seat and desk 
facing front of room. Use back of seat in front of each child as 
washboard. Lean well over and scrub hard. 



23 

2. Put clothes through wringer. Stand in aisle, facing side of 
room. Left hand guides clothes while right hand turns handle. 
Wring some by hand. 

3. Eun with basket to clothes line. Basket held high over head. 
Each two rows run around one row of desks. 

4. Shake out clothes and hang them on line. Shake clothes with 
both hands and then reach up on tiptoes to hang clothes on line. 

5. Run out to play while clothes dry. Each two rows run 
around one row of desks. 

6. Blow hard to imitate wind drying clothes. 

Putting in Winter s Coal. 

1. Driving wagon or auto truck from coal yard to house. 

2. Carrying coal chute to side window. Reach up to get chute 
from top of wagon. 

3. Open window. It is down low, so stoop to pull it open. 

4. Eilling bags. Climb into wagon. Shovel coal. 

5. Carry bag on shoulder and dump coal into chute. Imitate 
noise of coal. Make several trips from wagon to house. 

6. Close window. Return chute to wagon. 

7. Drive home. Whistle some tune while driving horses. 

Cowhoys. 

1. Lasso a pony. Twirl the lasso over the head in large circles 
with right hand about eight times. Repeat with left. To throw 
lasso, lean well forward and extend arm in direction of throw. 

2. Gallop on ponies, each two rows around one row of desks. 

3. Cowboy's trick, throw a ball way up in the air and then pull 
out revolver, aim and shoot, saying ^^ Bang " as trigger is pulled. 

4. Gallop around and at signal from the teacher all stoop while 
still galloping. Pick up a " handkerchief " and wave it in air 
until there is a signal to stop at seats. 

5. Deep breathing. 

October. 
Gathering Fruit and Vegetables. 

1. Run to get baskets, pails and spading forks. A few children 
should be selected to harness and hitch horses to a big farm wagon. 

2. Climb into wagon. (Climb across seats into next aisle.) 
Ride out to the field. 



24 

3. Jump out of wagon. Carry forks and baskets to the potato 
patch. 

4. Dig and pick up potatoes. Carry them to and put them 
into Avagon. 

5. Get other vegetables : corn, cabbage, pumpkins, carrots, etc. 

6. Take pails and baskets and run to orchard. 

7. Eeach up high to pick grapes and apples. 

8. Carry fruit to wagon. 

9. One child drives team home (around room). The horses 
have a big load so others have to walk. Eat apples while walking. 

Cutting Corn. 

1. Run to barn and harness horses. 

2. Lead them to well. Pump water. 

3. Hitch horses to wagon and drive to field. 

4. Put left arm around corn stalks and cut them with corn 
cutter held in right hand. 

5. Shock the corn to let it dry. 

6. Husk a few ears and put them into a basket. 

7. Pick some large pumpkins and put them in wagon. Put 
basket in wagon also. 

8. Climb on wagon. Drive home. Sing or whistle some tune. 

Playing loith Leaves. 

1. Skip out into yard. 

2. Bend knees and reach out to get leaves in arms. 

3. Put them on top of desk. 

4. Have rows face each other. At a given signal, have a fight 
v;ith leaves. 

5. Make some more piles. 

6. Pun into the house for matches. 

7. Strike one on bottom of shoe and burn leaves. 

8. Watch fire burn and dance around it. 

9. When fire dies down, blow hard to make it burn brighter. 

Jach O'Lantern and Hallowe'en. 

1. Jump over stone wall quietly into cornfield where pumpkins 
are (into other aisle). 

2. Walk quietly, lifting feet high so as to avoid rattling the 
cornstalks and arousing the farmer's dog. 



25 

3. Eeach down till you find a nice one for your Jack O'Lantem 
(reach back, front and side). 

4. Eun home quietly, 

5. Sit down and make your lantern. 

6. Run down street and hold your lantern up to someone's 
window (have every other row sitting at home on desk). Say, 
"Boo!" 

7. iStoop down quickly to hide while those inside look out 
(repeat two or three times). 

8. Children with lanterns walk with knees 'half bent so as not 
to be seen, to next person's window, put up lantern in front of 
window^, then stoop and hide. Say, ^' Boo ! " . 

9. Bun home softly on tiptoes. 

10. Blow out lanterns with two or three deep puffs. 

11. Bepeat from number 6 on with other rows of children. 

November. 
Transportation. 
Watch for good posture and call attention to best examples. 
Use individuals first and then rows to represent the different 
movements. 

1. Girls skipping to school. 

2. Boys running out to play. 

3. Mother going to make calls. 

4. Father hurrying to catch morning train. 

5. Boys in swimming. 

6. Trotting, galloping and high stepping horses. Might have 
riders or drivers for horses. 

7. Elephant. Clasp hands to represent trunk. 

8. Santa Glaus' reindeer. 

Victory Day. 

1. Barade by soldiers. Each row can represent soldiers of one 
of the Allies. 

2. Boys and girls celebrating. Bepresent: (a) blowing of horns, 
(b) beating drums, (c) ringing bells, (d) throwing of confetti, 
(e) waving flags. 

3. Sing patriotic songs. 

4. Short talk, " Why we celebrate Victory Day." 

5. Flag salute. 



26 

Farm Chores. 

1. Eim from house to barn. Each two rows run around one 
row of seats. 

2. Pump cool water from well. 

3. Feed chickens. Left arm holds box. Eight hand takes 
grain from box and throws it over high fence. 

4. Climb ladder into hay loft. 

5. Pitch hay into stall below. With one foot forward lift hay 
with pitch fork and thrust forward into chute. After repeating 
several times ram pitch fork hard down chute to be sure hay goes 
down to stall. 

6. Climb down ladder. 

7. Run into house. Each two rows run around one row of 
desks. 

8. Breathing. 

ThanJcsgiving Pies. 

1. Shake flour. Both hands hold sieve. Shake from side to 
side over desk. 

2. iStir everything up as if bowl were on desk. 

3. Roll out crust. 

4. Put in oven. Take three pies, one at a time, and put in 
opposite desks. 

5. Run outdoors while pies are baking. Play a game. 

6. Take pies out of oven. 

7. Burnt fingers, so blow on them. 

8. Smell of pies, they are so good. Put them on a high shelf. 

9. Use '^ Thanl^sgiving on Earm " as outlined for first grade. 

December. 

Coal Mine. 

1. Late, so hurry to coal mine ; running around room. 

2. Light candles. 

3. Push coal cart into mine. Desk is cart. 

4. Use pick axe in loosening coal. Swing axe high in air and 
then down. 

5. Shovel coal into cart. Pieces of coal very "large and heavy. 

6. Push cart back to opening. 

7. Blow out candles on caps. 



27 

Going for Christmas Tree. 

1. Put on coats and hats. 

2. Run to barn for sled and hatchet. When teacher claps hands 
they stop. Second clap, they run on to places or woods. 

3. Chop down tree. One foot forward, swing axe over other 
shoulder. Stoop forward, first one side and then the other, while 
chopping tree. 

4. Drag sled home. Hands behind as if holding ropes. 

5. Dance around Christmas tree. Two rows dancing around 
one row of desks. 

Decollating Christmas Tree. 

1. Make stand for tree. Get hammer, nails and saw. Walk 
rapidly to back yard. Knock boards from an old box. Saw 
boards, etc. 

2. Carry stand and tree into house. Put tree in one corner of 
room. 

3. Decorate tree with presents and candles. 

4. Light candles. 

5. Dance around tree. 

6. Blow out candles. 

Santa Claus' Visit. 

1. Driving reindeer. (Sitting on tops of desks if they do not 
tip. Backs straight, arms stretched out in front, hands holding 
reins. Alternately pull in and release reins. Say, ^^ Whoa," as 
you pull in.) 

2. Warming feet. (Jump down from seats. Place hands on 
hips. Up on toes. Run in place. May count for the running.) 

3. Breathing. 

4. Santa Claus reading names on stockings. (Hold pack over 
back. Bend forward from hips. Look up and read names. Sug- 
gest names. Stand up straight.) 

5. Placing presents in stockings. (Reach to pack on back. 
Bend knees and stoop forward to deposit present. Up straight and 
stretch.) 

6. Climbing rope up the chimney. (Start with one hand in 
front of chest and the other high up. Alternate hands as you 
climb. ) 

7. Driving reindeer. 

8. Breathing in cold air. Watch breath as you exhale. 



28 

January. 

Coasting with New Christmas Sled. 

1. Drag sled up steep hill. Two rows around one row of desks, 
bending knees up high and stooping while walking with hands in 
back as if holding rope. 

2. All push sled and jump on. Face seat and push it with both 
hands while taking three or four steps. At signal one hand is put 
on desk and one hand on back of seat, children jump so that they 
sit on seat with knees out straight in front of them, facing side of 
room. 

3. Hold ropes tight with straight arms. Pull first one arm and 
then other as if to steer around corner. 

4. Jump off. They jump off into next aisle. Turn, face seat 
and coast down hill again. Repeat. 

5. Toes cold so jump in place. 

6. Deep breaths and blow on fingers to get them warm. 

7. Represent other toys on following days. 

Soldiers. 

1. Marching with guns. Whistle some tune. Leader in enr^l^ 
row should be drummer boy. 

2. Hoist the American fiag. Reach up and pull rope, hand over 
hand. 

3. Give the flag salute. 

4. Target practice. First shoot from standing position, then 
kneeling on one knee. Say, '^ Bang," as trigger is pulled. 

5. Inspection. .Stand at attention for some simple inspection, 
as posture or clean clothes. 

6. Review by some ofiicer. Have child stand on chair in front 
of room. Others march by and salute. 

7. Bugle call. Take deep breath. Hold both hands to mouth 
and blow bugle. 

Engineer. 

1. Get ready to go to round-house for engine. Put on coat, 
cap and mittens. Carry lunch pail. Each two rows around one 
row of seats. 

2. Climb into engine. Step in place, raising knees high. Put 
lunch in box (desk). 



29 

3. Clean and oil engine. Eeach up high to polish sides. Stoop 
down to clean and oil parts under engine. 

4. Fireman. Shovel coal. 

5. Start engine. Sit on top of desk and represent engineer 
operating levers. Make noise of escaping steam. 

6. Look out window and ring bell with one hand, saying, 
" Ding-dong." 

7. Eat lunch. 

8. Start and stop for some familiar stations. 

9. Return to round-house. 

10. Walk home carrying dinner pail. 

Indians. 

1. Put on snow shoes. Walk over deep snow to lake. 

2. Chop hole in ice. Spear fish. 

3. Walk up hill into woods. 

4. Look up to locate squirrels in trees. 

5. Fix arrow. Bend bow. , Shoot. Repeat several times. 

6. Run to where squirrel has fallen on gTOund. Stoop, pick 
up squirrel and put it in bag. 

7. Walk home with game. 

8. Build fire to cook supper. Blow hard to make wood burn 
faster. 

February. 

Tlie Ice Harvest. 

1. Run out to barn and harness horses. 

2. Lead horses to the well. Pump water. 

3. Hitch horses to sled (desk). Drive to the lake. 

4. Cut ice into blocks with a big saw. 

5. Load sled. Blocks are very heavy. Push. Pull. 

6. Drive to ice house and unload blocks. 

7. Hands cold. Swing arms and let hands strike behind 
opposite shoulders. 

8. Run in place to warm feet. 

9. Unhitch and put horses in barn. 

Valentine s Day. 
One player in each row is chosen to sit on front desk and receive 
the valentines. Rest of players stand in aisles. 



30 

1. Eun to the house where valentines are to be dropped. Two 
rows around one row of desks. 

2. Players reach up and drop valentines into letter box high 
upon the door. 

3. Eeach up high with both hands and pull the bell. Teacher 
may ring a bell or say, " Ding." 

4. Players outside stoop away down to hide, while those inside 
jump down, pick up valentines and look down aisles to see if they 
can see anyone. Run to another house and hang valentines. 

5. Players outside warm their hands by holding them straight 
out from shoulders and slapping them across the chest, making 
each arm hit behind the opposite shoulder. Blow breath against 
fingers. 

6. Pun home very softly on tiptoes. 

A Birthday Party. 

1. Deliver invitations for the party. Ring door bells, and reach 
up to put letters in mail boxes. 

2. Skip home. 

3. Help mother get things ready. Crack nuts, shine apples, set 
table, etc. 

4. Welcome little friends as they come to your party. 

5. Gather around table. Eat goodies. 

6. Mother brings in cake with six (or seven) lighted candles. 
Blow out candles. 

7. Play games. 

The Shoemaher. 

1. Wrap up a pair of shoes. 

2. Put on overshoes, coat, cap and mittens. 

3. Skip to the shoemaker's store with pair of shoes. 

4. Imitate various movements of shoemaker. Wax thread with 
big arm movements. Bore holes with awl. Hammer in pegs. 
Shine shoes, etc. 

5. Teach " iShoemaker's Dance." Review the dance if it has 
been learned. 

6. Play in snow on way home. Make and throw snowballs. 
Play tag, etc. 



March. 
Modes of Travel. 

1. With horse and wagon. Sit on desk and drive horse. 

2. On street car. Crowded car, so reach up high to hold strap. 
Conductor ringing up fares. Teach '^ Safety First.-' Show the 
correct way to step from a street car. Have children practice 
using desks and seats for street cars. 

3. On bicycle and motorcycle. 

4. In automobile. 

5. On steam train. Eing bell, blow whistle, have arms describe 
action of piston, make sound of escaping steam while running 
around room. 

Modes of Travel (continued). 

1. In aeroplane. Stand at side of seat. Turn propeller blades 
rapidly. Climb into aeroplane quickly (seat or on desk). 

2. In row-boat. Sit on desks. Bend fonvard and then back 
and extend and bend arms to describe big rowing movements. 

3. Use some of the travel suggestions to introduce competition 
between individuals and rows. Example: automobile race. Let 
each row select name of the car it w^ants to represent. (Ford, 
Buick, Dodge, Pierce- Arrow, Hudson, Cole.) At first have the 
competition between one from each row. Each "' auto '' must run 
around its own row. Give directions for running. A little later 
two or more and finally all in row may run at same time. Let 
some children assist as judges. 

Snoiu Men. 

1. Pull on rubber boots. Bend knee up and stretch arms. As 
you stretch knee, bend arms, pulling on boot. 

2. Snow falling outside. Reach up and bring hands lightly 
down to floor, bending at waist. 

3. Walking through snow. Bend knee high and reach forward 
with foot. Put foot down and straighten up. Repeat with other 
foot, etc. 

4. To make snow man, roll balls of snow. Stoop down, gather 
up and roll to front of room. First make body. Run back and 
roll another to make head, etc. (When complete have a child 
come forward for snow man.) 



32 



5. Make snoAvballs. Kneel on one knee^ gather up liandfuls 
and press hard on knee. 

6. Throw at snow man, first left then right. As hall hits head 
child drops head forward. One arm drops and then the other. 
Finally legs are hit and child drops to fl.oor in a heap. (Use rug 
or paper on floor to protect child's clothing.) 

7. Breathe deeply and blow hands when fingers are cold. 

Keeping Store. 
1. Storekeeper leaving home. Keach up for wraps. Put on 
overshoes, coat, cap and mittens. 
'2. Walk to corner and watch for street car. 

3. Wave to car as one approaches. 

4. Climb steps and pay fare. Reach up and say, " Ding,^' as 
you represent conductor ringing up fare. 

5. At store. Find key and open door. 

6. Sweep and dust to get store ready for the day's business. 

7. Wait on customers. Eeach up to get various things from 
high shelves. 

8. Wrap and tie up packages. 

9. Eing up money for sales and make change. 

10. Close store and return home at night. 

April. 

MaJcing Maple Sugar. 

1. Pull on boots. Put on coat, hat and mittens. 

2. Get tools from sled. 

3. Tramp to woods. Jump over ditches and over bogs. 

4. Bore holes in maple trees. Drive in spouts and hang pails. 

5. Run home, have supper and go to bed. 

6. ^ext morning. Wake up. Get breakfast. 

7. Run out to sap trees. 

8. Carry pails back home. Empty sap in big boiler. 

9. Build fire. Blow to make fire burn better. 

10. Stir sap as it boils. 

11. Put some syrup in a dish so it will get cool. Blow it. 

12. Skip into house and get some bread to eat with the maple 
syrup. 



33 

Repairing Roads. 

1. Harness horses. Good opportunity for reaching and stretch- 
ing exercises. 

2. Lead horses to well and give them a drink. Pump water. 

3. Hitch horses to wagon and drive to a bad section of the road. 
Climb on seats. 

4. Chop old cement with pick axe. 

5. With shovel load broken pieces into wagon. Stoop to get 
heavy pieces. 

6. Drive wagon away. Dump by pushing lever. 

7. Get a load of sand and cement on return trip. 

8. Shovel material into mixer. Start engine. 

9. Carry cement and fill holes in road. 

10. Tired. Breathing. Climb into wagon and drive home. 

Members of the Fire Department. 

1. Driving horses to fire. Different fire apparatus for each 
row of children. Gallop around the room. '' Ready — go ! " and 
back to seats. 

2. Deep breathing to prepare for work. '' In ! Out ! " 

3. Playing water on flames. Feet apart, grasp hose in front, 
arms outstretched. Move amis slowly to left side, twisting 
the body somewhat — one ! Sway over to right side — two ! 
Repeat and try in rhythm. Make a hissing sound to represent 
the noise of water rushing through nozzle. 

4. Climbing ladder to window. Opposite hand and foot used. 
Left hand and right knee up. Changing hand and knee — change ! 
Again — one ! Two ! Keep it up — begin ! 

5. Chopping window open. Feet apart, hands over right 
shoulder grasping axe, body twisted somewhat. Chop, down — 
one ! Swing to other shoulder — two ! Keep it going ten 
counts — go ! 

6. Throwing clothes out of window. Stoop do\\'n, pick up arm- 
ful of clothes, etc. — one ! Stretch up and throw out of window — 
two ! Repeat. 

7. Descending ladder.. (See exercise 4 above.-) 

8. Driving horses home. Slow trotting around room, holding 
reins in front. 

9. Getting rid of smoke in lungs. In ! Out ! 



34 

Moving Day. 

1. 'Select a few children to represent moving van v^ith one child 
as driver. At given signal have driver bring van to front of room. 

2. Load van with furniture. Some children can carry things 
to front of room while others pack them in van. 

3. Stoop to roll up rugs. Climb on ladder and reach up high 
to get pictures. 

4. Get barrels from the basement (cellar) and roll them out 
to the van. 

5. Shake curtains and small rugs before putting them in van. 
Blow to represent wind carrying the dust away. 

6. All loaded. Climb on van and drive to new house. Skip 
around room. 

7. Unload van. Eepeat some of above and let children add 
other items. 

May. 
Cleaning House. 

1. Open windows. Reach up to pull top ones down. Push up 
lower ones. 

2. Eoll up rugs. Stoop and walk forward a few steps as you 
roll rugs. 

3. Carry rugs out of doors. 

4. Shake small rugs. Beat others. Kneel on one knee. Use 
beater in right hand and then in left hand. May use beater in 
both hands. 

5. Blow the dust away. 

6. Run into house and sweep floors. 

7. Get rugs and replace them on floor. 

8. Wipe furniture with cloth. Reach up high to clean shelves. 

9. Get dust out of lungs. Breathe in fresh air from windows 

Baseball Game. 

1. Teacher throws ball and children jump into air to catch it 
Repeat, children jumping and reaching to side as well as up, to 
catch it. A child may be chosen to act as pitcher. 

2. Every time one catches it he throws it back to the pitcher. 

3. Pitcher throws the ball and children bat it. 

4. Make a home run by each two rows running around one row 
of desks. 



35 

5. Throw caps in air because game is won. 

6. Side wins, so breathe deeply and cheer, rah, rah, rah, while 
waving caps. 

Making Garden. 

1. Eeach up to get spading fork and rake from shelf. 

2. Put them over shoulder and skip to back yard or vacant lot 
garden. 

3. Spade up earth. Turn each forkful over and strike it hard 
to break up large pieces. 

4. Rake garden. 

5. Pick up stones and throw them into a pile. 

6. Hun to get a wheelbarrow. 

7. Stoop to pick up stones and put them into wheelbarrow. 
Wheel them to corner of garden and dump in a pile. 

8. Plant seeds. 

9. Blow^ up seed bags. Break them between hands and say 
^^Bang!" 

Trip on a Sail Boat. 

1. Rowing out to large boat. Sit on desks, facing back of room, 
feet on seat. 

2. Climbing ladder to get into boat. One hand up and opposite 
knee bent high, bend arm and put foot on floor, stretch arm and 
raise other foot. 

3. Pull up anchor. One foot forward, stoop and pull first with 
one hand and then with other, leaning over desk. 

4. Hoisting sails. Reach up with one hand, pull down and at 
same time put other up, etc. 

5. High waves make boat go up and down. Rising and sinking 
on toes, and when it gets very rough bend the knees. 

'7. Blow and make noise like sound of wdnd in sails. Home 
again, lower sails and drop anchor. 
8. Return to shore in row boat. 

June. 

Mowing Laiun. 

1. Push lawn mower around room or around one row of seats. 

2. Run to tool house. Reach up to get rake and broom. Get 
wheelbarrow also. Wheel it to lawn. 



36 

3. Rake grass. 

4. Stoop down and get armfuls of grass to put in wheelbarrow. 

5. Wheel grass to back yard. Dump in pile. 

6. Go back to get some heavy stones. Stoop to lift them. 
1. Sweep sidewalk and put tools away. 

8. Skip into house and get lunch. 

Fishing. 

1. Digging bait. One foot raised as if on shovel with hands on 
handle. Push down with both. Then stoop and throw to right. 
Repeat throwing to left. Pick up worms and put them in a can, 

2. Row out in boat. Sitting on desk facing back of room, feet 
on seat. 

3. Throw line into water. 

4. Pull in big fish, hand over hand. Repeat on right and left 
sides. 

5. Row home. 

6. Walk home with string of fish. 

7. Breathe in fresh air. 

A Day on the Farm. 

1. Running or skipping over grass to fields. Run or skip around 
the room, one row following the other. Ready — go ! 

2. Blowing dandelion seeds. Hold imaginary flower in right 
hand. Take a deep breath — in ! Blow the seeds off — blow ! • 

3. Shaking fruit trees. Standing on tiptoes, arms stretched 
over head, shake high branches of tree, ^yq to ten times. Ready — 
begin ! 

4. Picking up fruit and throwing into basket. Stoop down to 
pick up fruit — one ! Stretch knees and throw fruit into basket 
on left side — two ! Keep it going ten times — begin ! 

5. Swimming in the pond. Feet apart, arms and hands in 
swimming position in front of chest, elbow^s bent. Stretch the 
arms forward — one ! Spread apart — two ! Back to chest — 
three! Repeat — One! Two! Three! 

6. Rowing. Sit on desks, arms reaching out in front, grasping 
oars, trunk inclined forward. Pull back — one ! Bend trunk for- 
ward again for another pull — two ! Try in rhythm. 



37 

7. Running back to house, jnmp over stone walls. Outline space 
on floor with chalk. Children, in circle formation, jump one at a 
time over designated space. 

8. Regaining breath. Deep breathing with arm raising side- 
ways — In ! Out ! 

At the Seashore. 

1. Run to catch street car. Carry lunch basket. 

2. • Crowded car. Hold on straps. 

3. Represent conductor collecting and ringing up fare. Reach 
up, pull strap and say ^' Ding." 

4. Step off car, into next aisle, and skip to beach. 

5. Put lunch baskets on bench, in corner of room. 

6. Take off shoes and stockings and play in sand. Dig holes. 

7. Wade in water. Lift knee high at each step. 

8. Waves are rolling in. Run back as wave breaks on shore. 

9. Stoop, pick up some stones and throw them far out. Make 
some skip. ^ 

10. Eat lunch. 

11. Walk back to street car and ride home. 



INDEX OF ACTION STORIES 



PAGEi 

At the Sea Shore 20, 37 

Autumn in the Woods 9 

Baseball Game 34 

Birds Learning to Fly 20 

Birthday Party, A 15, 30 

Building a Fire for Mother 10 

Building a House 8 

Carpenter, The 18 

Christmas Toys 13 

Circus 21 

Cleaning House 34 

Coal Mine 26 

Coasting with New Christmas Sled 28 

Cowboys 13, 23 

Cutting Corn 24 

Day on the Farm, A 36 

Decorating Christmas Tree 12, 27 

Engineer 28 

Eskimo Life 14 

Farm Chores 26 

Fire Engine, The 17 

Fishing 36 

Gathering Fruit and Vegetables 23 

George Washington's Cherry Tree 15 

Going for Christmas Tree 27 

Going to the Woods 19 

Ice Harvest, The 29 

Ice Play 14 

Indians 14, 29 

Ironing 18 

Jack O'Lantern lo 

Jack O'Lantern and Hallowe'en 24 

Keeping Store 32 

Lincoln's Home 15 

Making Cider 11 

Making Garden 35 

Making Ice Cream 21 

Making Maple Sugar 32 

May Queen I9 

Members of the Fire Department 33 

Modes of Travel 3I 

Motor Boating 7 

[39] 



40 



PAGE 

Moving Day 34 

Mowing Lawn 35 

Nutting 9 

Picking Apples 8 

Picking Spring Flowers 18 

Pioneers Getting Fire Wood 16 

Play in the Snow, A 16 

Playground, The 21 

Playing in the Wind 7 

Playing with Leaves 24 

Policemen 17 

Preparing Christmas Dinner 12 

Putting in Winter's Coal 23 

Repairing Roads 33 

Sailor, The 8 

Santa Claus 12 

Santa Claus' Visit 27 

Shoemaker, The 30 

Skating 15 

Snow Fort 11 

Snow Men 31 

Soldiers 28 

Thanksgiving on Farm 11 

Thanksgiving Pies 26 

Transportation 25 

Trees Waving in Wind 19 

Trip on a Sail Boat 35 

Vacation Trip to Seashore or Lake 22 

Valentine's Day 29 

Victory Day 10, 25 

Washing 22 

6-30-19-2500 (48-6127) 



LIBRARY OF CONGRESS 

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